ADVANCED TYPOGRAPHY - Task 2A & 2B [Key Artwork & Collateral]

 

5.10.2022 - 19.10.2022 (Week  6- Week 8)
Loh Qiao Yin/ 0348923

Advanced Typography / Bachelor of Design in Creative Media / Taylor's University
Task 2A & 2B
[Task 2A- Key Artwork]
[Task 2B- Collateral]


LECTURES

All lectures completed in Task 1


INSTRUCTIONS

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Task 2A: Key Artwork

i. VISUAL RESEARCH
To see how can letters interweave each other to create a unique monogram.


Fig 2.1 Design by Joe White, 18 September 2022


Fig 2.2 Design by @cami.etc on Instagram, 18 September 2022


Fig 2.3 Design by  Viet Huynh, 18 September 2022

Then, I started finding objects/visuals around me that I find aesthetic or that make me happy when looking at them. I found kinetic sculptures, I like how they connect with each other and have different shapes that complement each other.

Fig 2.4 First image by araks.com; 2nd and 3rd image by circleandline.com, 20 September 2022

ii. SKETCHES

I decided to choose my initials LQY to be developed into a design. My first concept has a thinner stroke, like a wind chime. I decided to further explore idea #4.

Fig 2.5 First concept sketches, 20 September 2022

Fig 2.6 Exploration of idea #4, 20 September 2022

My second concept focuses more on a chunky look, mostly made out of semi-circles. I chose idea #1 to be developed because the other 2 designs lack a sense of cohesiveness no matter how I tried to arrange them.

Fig 2.7 Second concept sketches, 20 September 2022

Fig 2.8 Exploration of ideas, 20 September 2022

iii. DIGITALISATION

Fig 2.9 Digitalisation of first attempt ideas, 20 September 2022

iv. SKETCHES- 2ND ATTEMPT
After the first round of feedback, I realised that my mark did not reflect my identity or what I do. I know that I like doing fantasy character art. Thus, for idea #1-#2 my letter 'Q' is sitting on a throne with an 'L' shape and holding a fork weapon in the shape of 'Y'. The 2 designs are more chunky, so for idea #3- #6 I explored more fluid shapes and it became a character with a tail, holding a weapon, like an evil witch.

Fig 3.1 Second attempt sketches, 5 October 2022

v. DIGITALISATION- 2ND ATTEMPT
Chose idea #5 and #6 to digitalise.

Fig 3.2 Digitalisation of second attempt ideas, 12 October 2022

After feedback, I was suggested to explore different styles while keeping the concept and silhouette of the logo. I call the first one wrinkled hash brown. The second design is just me playing with segments of geometric shapes.


Fig 3.3 Curious exploration, 12 October 2022

Decided to go with the third idea (initial one), and further refined the small details of it to make it look less hand-drawn.

Fig 3.4 Progress of very small details, 12 October 2022

Fig 3.5 Final key artwork in black and white, 17 October 2022

Task 2B: Collateral

ANIMATION

i) 1ST ATTEMPT
Mostly just to animate the sequence of the main parts of my mark appearing.



Fig 3.6 (Progress) first attempt at animating, 20 October 2022

Fig 3.7 First attempt at animating, 20 October 2022

ii) 2ND ATTEMPT
Refined the stomping motion of the fork (instead of popping out in the middle of nowhere) and added VFX for the action. I also changed the colours of the eyes.

Fig 3.8 Second attempt at animating, 20 October 2022

MOCK-UPS

i) ITEMS
Chose beanie, card holders, button badges and pen drive.



Fig 3.9 Chosen items, 20 October 2022


Fig 3.10 Button badges variations, 20 October 2022

ii) INSTAGRAM POSTS
Explored different poster designs using elements related to my mark. It is important for me to showcase the 'ghost' in my mark as a character/ mascot since I am all about designing fantasy characters. After a round of feedback, I switched one of the posts to a self-portrait photo with my mark.


Fig 3.11 Progress of poster designs, 20 October 2022

Fig 3.12 Draft of Instagram feed layout, 20 October 2022

We are required to take a self-portrait photo and incorporate our mark into the photo. I was exploring whether or not I should put my full name on the photo but I decided that the photo should be simplistic and the focus should be on the mark itself. The photo is suggested to be in a monochrome colour.


Fig 3.13 Photos taken, 24 October 2022

Fig 3.14 Photos with and without my name, 24 October 2022

FINAL SUBMISSION 

Task 2A: Key Artwork

Fig 4.1 Final key artwork (black & white), 26 October 2022 

Fig 4.2 
Final key artwork (coloured), 26 October 2022

Task 2B: Collateral

Fig 4.3 Final animated mark, 26 October 2022


Fig 4.3 Chosen collaterals, 26 October 2022

Fig 4.4 Button badges variation, 26 October 2022

Fig 4.5 Self-portrait photo, 1 November 2022

Fig 4.6 Instagram feed, 1 November 2022


PDF of Task 2A & Task 2B

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Fig 4.7 PDF of compiled Task 2A & 2B work, 4 November 2022


FEEDBACK

Week 10
General feedback
- Contemplate if the idea is challenging enough or not while considering the deadline and your own ability
- The more u continue, u might learn new things/forms/shapes that can be introduced to the character form
Specific feedback
- The detail in the tail of 't' is a nice touch
- Top section of 'G' might look a bit too elongated, which can be solved by just shortening it, allowing the below section to look wider, but doesn't mean that the top stroke needs to be the same as the bottom G cross bar although generally, it is.
- Adjust the top of the 'T' to be smaller and conventionally, it should be thinner.

Week 9
General feedback
- Be careful with graphical elements expanded from the mark, a sufficient amount would attract audiences whereas if it's too much it will suck in the attention to your mark.
Specific feedback
- Fairly well-expanded in terms of the mark and identity
- Overall, fairly good in terms of item presentation

Week 7
General feedback
- The mark does align with the rationale of what I do
Specific feedback
- Maintain the big shape of it but try to explore different variations of styles and play with "what if..?"

Week 6

General feedback
- Choose only one thing that can represent your identity, who you are, or what you do
Specific feedback
- Optimise your design in a shape of a square, as a basis for proportionality
- A stable design tends to be symmetrical, simplistic and communicates clearly


REFLECTION

Experience
I honestly am a bit stressed out during this task as I seemed to not understand the beauty standard for a workable mark and visual design overall. Typography is not up my alley but still, I feel satisfied with the amount of effort I have put into each progress check. Besides, I am actually quite proud and happy to have a mark that represents my identity even though it is definitely not perfect but it is a start. I do plan to revisit it one day and polish the mark when I am equipped with better knowledge in design.

Observations
It became apparent to me that I frequently zone out easily or get mentally drained quickly during classes in these few weeks, especially after I got covid during the first week of this task. Forcing myself to be busy with my hands and constantly browsing the useful links given by Mr Vinod during the class are able to help me regain my concentration. It also reduced my thoughts on procrastinating my work.

Findings
If I were to reflect on myself, I noticed that I did not understand the objective/ requirements of the task effectively which leads to the need of making major changes after each feedback session. This then causes frustration on my side but when I think of it, I lack discussions with my peers on getting feedback for my early progress. Besides, I should expand on the platforms which I get design inspiration from. Pinterest should not be the only place to get visual images but other design blogs should be explored too to understand the latest trends in the design industry or informative personal articles written by designers. What I am trying to say is I could benefit from shifting my focus from "just find relevant visuals for the task" to genuinely being curious about different aspects of typography because that would build up my knowledge and aid my thought process in designing. 


FURTHER READING

Fig 5.1 "Identify; Basic Principles of Identity Design in the Iconic Trademarks of Chermayeff and Geismar"by Tom Geismar, 18 October 2022 

The book provides references to corporate design identity and the justification behind each meaning of the trademark. However, it lacks information on the creation process of the design itself. Appropriate, simple and memorable are three criteria used by Chermayeff and Geismar in judging what creates a good trademark. A trademark has to focus on a single "story" that is uncomplicated in form. Simple, but distinctive enough to be remembered. It also should be flexible so it can be used in a wide range of sizes and media such as posters, business cards or in a digital realm like a website browser icon.

Below is the trademark for Shinsagae, a Korean department store chain. The trademark is designed in a way it can be used as an element to beautify its shopping bags, wrapping papers and stores. There is a good lesson in its versatility in application. 


Fig 6.2 Shinsegae, 18 October 2022
 

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