ADVANCED TYPOGRAPHY - Task 3 [Type Exploration & Application]

 

26.10.2022 - 23.11.2022 (Week  9 - Week 13)
Loh Qiao Yin/ 0348923

Advanced Typography / Bachelor of Design in Creative Media / Taylor's University
Task 3
[Type Exploration & Application]


LECTURES

All lectures completed in Task 1


INSTRUCTIONS

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Task 3: Key Artwork

i. IDEA PROPOSAL
I wanted to go with the experimental route but sadly the cons outweigh the pros based on my existing knowledge and the time given to complete the task. At last, I went with completing the typeface for a mobile game called Alto's Adventure. The typeface design has a distinctive chipped part to it, it's a small but important detail that I can venture into. Little did I know, this small detail almost drive me insane throughout the process of completing the design for all letters.

Fig 2.1 Idea proposal, 26 October 2022

Fig 2.2 Mobile game original poster, 1 November 2022

ii. VISUAL RESEARCH
Doing a thick and chunky letter with a low x-height is actually not as easy as it seems. A lot of times I am unsure of how the letters should look like, thus the visual reference of a typeface with a similar look does assist me a bit.



Fig2.3 Design featured on awwwards.com, 10 November 2022

Fig 2.4 Design featured on creativemarket.com, 10 November 2022

iii. SKETCH
Figuring out the scale and shapes used for each letter.
Fig 2.5 Sketches, 10 November 2022

iv. DIGITALISATION

Fig 2.6 Exploration of both uppercase and lowercase letters, 13 November 2022

Uppercase Letters
There is a huge difficulty in balancing the letters when the chipped parts are applied, especially in letters that are symmetrical in nature. I cannot chip both sides as it will turn them into another type of style. An image of a comparison is shown below.

Fig 2.7 Comparison between 2 types of chipping method, 13 November 2022
Fig 2.8 First attempt of all uppercase letters, 13 November 2022

After some peer feedback, there is a noticeable imbalance in some letters. I have to play with the placement of chipped parts more. The human eye reads from top to bottom and left to right, so I thought of putting the chipped parts more on the right side or the bottom side of the letters. I can't reduce the size of the chipped part or else it will be inconsistent for certain letters. The image below is just a few examples for demo purposes (top- original versions; bottom- revised versions). Almost all of the alphabet needed changes in the placement of the chipped part and a huge chunk of my time was used in making the tiniest changes and it still looks a bit off. To minimise the odd feeling, the strokes with chipped parts (in certain letters) were made slightly longer to compensate for the absence of something there.

Fig 2.9 Chipped parts variations, 13 November 2022

Finalised uppercase letters.

Fig 2.10 Finalised  uppercase letters, 13 November 2022

Lowercase Letters
This is the most difficult one. The design either looks bland like steamed chicken breast without seasoning or it looks horrendous to the point I'm scared. Putting the exaggeration aside, like the uppercase letter, it is just a balancing game whereby I have to make sure the letter stays true to its original look in the game poster while still having a distinctive flare to it.

Fig 3.1 Exploration of lowercase letters variations, 13 November 2022

All the lowercase letters above are not consistent at all. Halfway through I got doubtful about the thickness of the strokes and the implementation of chipped parts. I was very indecisive about whether or not I should go with number one (thin+thick strokes) or number two (thick strokes). So, I compared it with the uppercase letters to get an overlook of cohesiveness. Despite number one being more pleasing to the eye, number two fits with the uppercase letters more after some discussion with a few of my peers.
 
Fig 3.2 Comparision between uppercase and lowercase letters, 13 November 2022

Fig 3.2 Comparision between 2 types of lowercase letters, 13 November 2022

Finalised lowercase letters

Fig 3.2 Finalised lowercase letters, 13 November 2022

Numbers
I had a bit of fun with '7'. The process of figuring out the numbers is a little less frustrating.

Fig 3.3 Exploration of number forms, 13 November 2022

Finalised numbers

Fig 3.4 Finalised number forms, 13 November 2022

Punctuation Marks
Quite a difficult process and it felt like it took as long as doing the alphabet. 


Fig 3.5 Exploration of punctuation marks, 13 November 2022

Finalised punctuation marks

Fig 3.6 Finalised punctuation marks, 13 November 2022

v) FONTLAB

Creating the fonts in FontLab and doing the kernings.


Fig 3.7 Progress in FontLab, 13 November 2022

vi) APPLICATION


1) Loading Screen Animation

(The part where I accidentally turned Typography module into Animation module for myself)
There is no loading screen or a direct obvious prompt for the players to start the game in 'Alto's Adventure' (seen in the top left image below). I replayed the game again to screenshot some visuals and take note of the colour palette. 


Fig 5.1 Screenshots from the game, 15 November 2022

Recreated assets in the game so that I have a full control over them. The animation will be in a silhouette style because a loading screen would benefit from a clean and simplistic visual as well as favour my time constraints. Besides, it also relates to the original poster.

Fig 5.2 Recreated assets in Illustrator, 15 November 2022

Fig 5.3 Loading screen template, 15 November 2022

First Attempt
Ew, ew, ew. There is a lot to fix here. Exported as h.264 instead of .gif because or else it turns out grainy and glitchy particles appear on the graphic.
Fig 5.4 First attempt of animation, 15 November 2022

Final Loading Screen

I have decided that I am accidentally spending too much time on this application. Since the focus should be mainly on typography, I believe I have somewhat made my point for this application and I hope to prioritise other applications more. I only managed to create a still incorporating Mr Vinod's feedback towards the loading screen design. Moving on.

Fig 5.5 Final loading screen animation, 15 November 2022

Final 5.6 Final loading screen still (revised), 15 November 2022

2) Promotional posts

Fig 5.7 Promotional post 1, 17 November 2022

Fig 5.8 Promotional post 2, 17 November 2022

Fig 5.9 Promotional post 3, 17 November 2022

3) Character Introduction

Fig 5.10 Felipe the llama, 17 November 2022

4) Random Stuff 
Just for showcasing the punctuation marks. Also, featuring a quote by Mr Vinod when being caught off guard by an amazing cat poster in one of the tutorial sessions. The maths equation is just for testing out the brackets.

 
Fig 5.11 Random stuff, 17 November 2022

FINAL SUBMISSION

Task 3: Type Exploration & Application

Font file link: 

https://drive.google.com/file/d/1x5AS1yqTGbj4AytYk2RpjDAsilIwo3o0/view?usp=sharing

Fig 6.1 "Alto" - Final type design, 28 November 2022

Fig 6.2 "Alto" - Final type display poster, 28 November 2022

Fig 6.3 Final loading screen animation, 28 November 2022

Fig 6.4 Final loading screen still (revised), 28 November 2022

Fig 6.5 Application #1- promotional post, 28 November 2022

Fig 6.6 Application #2- promotional post, 28 November 2022

Fig 6.7 Application #3- promotional post, 28 November 2022

Fig 6.8 Character introduction, 28 November 2022

Fig 6.9 Random stuff for punctuation marks showcase, 28 November 2022

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Fig 6.10 Final compilation of Task 3 - Type Exploration & Application in pdf, 22 November 2022


FEEDBACK

Week 12
General feedback
- In a poster, arrange the words first before inserting an image. Prioritise what you have designed and want to showcase the most
Specific  feedback
- Think of more variety of applications that can utilise the typeface made (promotional/ social media posters etc.)
- Make a box with the word 'loading' inside and the ellipsis (Make it like a typical loading screen)
- Remember to prioritise the typography more than the graphics and animation

Week 11
General feedback
- For lowercase letters, it should be a simplified/ reduced version of the uppercase letter without looking like a totally different font
- Lowercase letters and punctuation marks should already be completed on this day and the application for the next class
Specific feedback
- Idea proposal for application is okay

Week 10
General feedback
- Contemplate if the idea is challenging enough or not while considering the deadline and your own ability - The more u continue, u might learn new things/form/shapes that can be introduced to the character form
Specific feedback
- The detail in the tail of 't' is a nice touch - Top section of 'G' might look a bit too elongated, it can be solved by just shortening it, allowing the below section to look wider, but it doesn't mean that the top stroke needs to be the same as the bottom G cross bar although generally it is.
- Adjust the top of the 'T' to be smaller and conventionally, it should be thinner.
Week 9
General feedback
- Needs more thought process and reconsideration of all 3 proposed ideas
Specific feedback
- (First Idea) quite risky like what I explained for the cons of the idea
- (Second Idea) The common challenge of making English letters representation based on other languages is that there is a lot of existing work out there, so think of ways to make yourself different from others. Another problem is if the whole form of the letter is taken literally and transformed into an English letter, it will cause a frakenstein-ish look. An example of a good work is when a student took minor characteristics of the letter and created the typeface based on the essence of it.
- (Third idea) There is too much limitation imposed on the exploration by just choosing art deco glass planes. Explore more examples of art deco such as architecture, interior design etc. before narrowing down on the chosen reference.


REFLECTION

Experience
Not gonna lie, I am a bit disappointed that I did not manage to go with the experimental route. There are quite a few ideas on doing experimental fonts but to make them work, I either needed tons of knowledge in building the mechanisms for all letters or doing complex coding, which I lack. Have I tried finding ways to make them work? Yes, but time was my biggest enemy along with the workload of other modules. In the end, I settled on completing a typeface for a game and I did not regret it. It turned out to be very challenging for me and I was running out of patience at the end of designing all the letters. Things became enjoyable after everything is settled in Fontlab and I had a breeze in doing applications. 

Observations
I noticed I have a tendency to dig a hole for myself, jump in, then whine about why is my life so hard. Being ambitious but lacking the ability to set realistic expectations is something I should deal with. Another thing is that I enjoyed looking at how diverse everyone's preference in design is when given the liberty to develop any fonts they want. I am glad that there are a few students who work at the speed of lightning so I have someone to look up to and reflect on my progress.

Findings
I was wondering why am I having a hard time designing the rest of the alphabet for the typeface I chose, turns out I skipped the visual research process and jumped straight into the sketch and digitalisation process. I only realised this when I wanted to update my blog after designing the capital letters and realised the "visual research" section is empty (shame on me). My brain got tricked that having a game poster with few alphabets is enough for me to continue the rest of the typeface but no, I needed more visual research on other blocky fonts to see how the strokes are made. This is a lesson for reminding me to not build a house without laying down the correct foundation.


FURTHER READING

Fig 6.1 'The Anatomy of Type: A Graphic Guide to 100 Typefaces' by Stephen Coles, 9 November 2022 

I am exposed to a comprehensive explanation of 100 typefaces on their versatility and practicality in forming a harmonious visual.


Fig 6.2 Garamond Premier, 9 November 2022

One of the examples featured is Garamond. It has a formal tone that might not fit a casual use and it is useful for infusing a document with importance or poetry. 

Fig 6.3 Luxury Diamond, 9 November 2022

Luxury Diamond strikes an impression in the viewer's mind and has an exclusive tone to it. Good for raising a product's perceived value and filling horizontal space.


Fig 6.4 Forza, 9 November 2022

Forza is a slightly more geometrical typeface. Rounded shapes are only concave on the sides, good for communicating toughness, authority and are usually used for automobiles or athletic content.

Fig 6.5 Giza, 9 November 2022

With its broad, massive slab and prominent tails that turn upwards, Giza is good for grabbing attention as it has a bold look by occupying a lot of space.

Key findings: The lasting impression a viewer gets from a typeface come from the delicate decision-making of the angle/ thickness/ characteristic of the strokes/ terminals to the spaces and gaps between the bowl.

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