7.4.2023 - 28.4.2023 (Week 1 - Week 4)
Loh Qiao Yin / 0348923
Character Design/ Bachelor of Design in Creative Media / Taylor's
University
Task 1
[Personification]
LECTURES
Week 1
- briefing on the module
and work quality expectations
Week 2
The Basics
of Conceptual World Building
What is world building?
- fictional place where characters live, work and play
Approach 1: Inside-out method
- good when a story premise exists in your mind
- having one or
two key functions your fictional world must fulfill
- starting from
character creation
Approach 2: Outside-in method
- good when a general understanding of own world geography and
boundaries already exists
- create increasingly specific details
for your world
- character creation comes afterwards
Key Elements for world building
1) Where?
Geography
- location
- water
- landscape
-
climate
2) Who?
Character
- human
-
mythical
- mix
3) What?
Governance
-
government
- religion
Social Classes
- divisions
-
food and drink
- professions
- appearances
4) How?
Historical event
- traumatic events
- power shift
A1: Concept World Creation
Zyxx has abandonment issues, she is a (failed) dragon shapeshifter but she is full of energy and her mischievousness is a menace to the village she is living in.
My usual character design style leans towards western fantasy such as Dungeons and Dragons or Monster Hunter. Thus, the first sketches can be seen as having more of a viking-ish feel to it. There is a feral/ dragon look to the character which was intended, but the character does not look like she belongs in the Genshin Impact world. At that point, I knew something was off but still could not pinpoint the issue. After analysing more on the character designs from Genshin Impact and feedback from Ms Anis, it was the oriental element that my design lacks.
FINAL SUBMISSION
Week 5
- Her usual can be #2 with the horn headband and when she attacks she can put up #3 headpiece, like when doing a big dps burst, with mask on
- This way it fits her lore
- Try the turn around design and see if the back and side design fits her overall
Week 4
- Incorporate more oriental elements into the outfit, start from things like belts and boots from other genshin impact characters
- Maintain the tribal, rough and wood-sy feeling
Week 2
- Explore Sumeru and the subareas as it suits the character's location of living in a mountain or cave
- Study the design from Razor and Xin Yan and combine the design with your character to make it looks like it originates from Teyvat
- Incorporate dragon characteristics to the human form, for example, scales, tails or horns.
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