ANATOMY & CHARACTER SCULPTURE - Final Project

1.6.2023 - 6.7.2023 (Week 9- Week 14)
Loh Qiao Yin / 0348923 
Anatomy and Character Sculpture/ Bachelor of Design in Creative Media / Taylor's University
Final Project
[Polishing and Dynamic Posture with Props]


INSTRUCTIONS

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TASK

Week 13

Weapon Sculpting
Sculpted a forearm blade based on the first design idea in 2D.

Fig 1.1 Weapon design idea, 8 July 2023

Tried to carve the weapon shape using a rectangular shape by literally just cutting it and winging the proportion.

Fig 1.2 Bad way of execution, 8 July 2023

The above method was definitely not working thus I went on a search for youtube tutorials on sculpting swords to explore the methods used. I managed to find one that uses subtraction method using subtools and dynameshing them to create clean shapes. It works by creating a mould for the base shape. I also finally set the reference picture as a background to nail down the correct proportion.

Fig 1.3 Subtraction method, 8 July 2023

Fig 1.4 Coloured forearm blade, 8 July 2023

Transparency Setting
When the weapon has transparency, it did not look like what I visualised, so I retained its opacity and only alter the visual in the splash art.

Fig 1.5 Weapon with transparency, 8 July 2023

Fig 1.6 Weapon without transparency, 8 July 2023

Week 14

Rigging Attempt
It was a breeze sculpting the z-spheres for the skeleton and I knew things were going too good to be true. Disaster struck when I meshed the rigging and tried to move the skeleton.

Fig 2.1 Accordion skin, 8 July 2023

The subtool was in too high-poly that it turned into Michelin Tyre’s mascot. Zbrush did not allow me to zremesh it to an even lower poly, so I tried to pose the model through masking afterwards.

Fig 2.2 Michelin tyre's mascot and my model, 8 July 2023

Masking Attempt
It worked a lot faster but I could not get the legs right due to my limited foundation of anatomy.

Fig 2.3 Initial masking attempt, 8 July 2023

Pose Change (Rigging)
Andddd we are back to the good ol' rigging. I settled with an easier posing and this time I was able to zremesh the subtool enough for the skin to not overlap like an accordion.

Fig 2.4 2nd attempt of rigging, 8 July 2023

Greyscale model turntable

Fig 2.5 Final greyscale model turntable, 8 July 2023

Coloured model turntable

Fig 2.6 Final coloured model turntable, 8 July 2023

Rendering

Explored different perspective before deciding on the 2nd one for splash art.

Fig 2.7 Explored perspective, 8 July 2023

Final Splash Art
-Changed eyes position 
-Added visual effects for lightning power and rim lights
-Darkened certain areas to increase contrast

Fig 2.8 Final render, 8 July 2023

Final poster

Fig 2.9 Final poster, 8 July 2023

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Fig 2.10 Compiled final project progression, 8 July 2023


FEEDBACK

Week 14
- Taper the 1st layer of platform
- For the poster, must render in perspective on
- Orthographic view no need perspective
- Polish the clothing creases, sharpen certain area
- Sharpen muscles like the hamstring and near the crotch area (not too much)
- When doing the lighting, play with warm and cold tones, paint with different layer modes, the aim is to show features of the model


REFLECTION

The sense of achievement is quite indescribable after completing the 3d model especially since it looks like a lively character that can be in a game. There are many professional 3d works on ArtStation that I admire and some have process breakdowns which I can really learn from. During the whole course of this module, I am super thankful that I have peers to exchange knowledge with and to share our frustrations whenever Zbrush is throwing a tantrum. Besides, Mr Kanaan's guidance and constructive feedback in every tutorial session has helped me tremendously and made it possible for me to improve better. The thought of sculpting my own model and having a chance to 3D print it was one of the biggest motivations for me to do my best in the project, and I actually gained more interest in 3D modelling compared to the first day of class.

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